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Education and Innovation

AI in Guidance and Career Counseling

The conversation around the proactive use of artificial intelligence in the recr...

Augmented Reality in Education: Looking Forward

Image Source Augmented reality is one of the cloud technologies that bridges the...

Sparking studies and conversations in Spain

MIT-Spain students deliver virtual learning challenges to over 1,800 Spanish stu...

Desirée Plata and Justin Steil win Edgerton Faculty Award

CEE and DUSP faculty members recognized for excellence in leadership, service, a...

Best Ways to Protect Intellectual Property in Academia

Intellectual property, as defined by the European Parliament Factsheet on Intell...

How Educational Institutions Can Use Feedback Loops to ...

I realize that there may be many educators out there who are already experienced...

Rethinking Assessment: Key Considerations for the Future

The cancellation of summative assessments in the spring of 2020 coupled with the...

An ocean apart, shared engineering projects catalyze a ...

A collaboration between MIT’s Edgerton Center and Roiti High School in Italy is ...

3 Questions: Sheena Vasquez and Mandana Sassanfar on bu...

Graduate student and outreach director discuss efforts by the Department of Biol...

Ways of seeing the world

Senior Anjali Nambrath will graduate with majors in physics and mathematics, a m...

7 Lesser Known Zoom Features to Improve Remote Learning

Image Source Due to COVID-19, learning has taken a new shape and form for both t...

Comersive Learning — The Fastest Way to a Confident and...

Shining a Spotlight on Skilled Trades Training According to the U.S. Bureau of L...

K-12 Education in 2031: Dramatic Changes Coming

As we complete a second school year dramatically impacted by COVID-19, we should...

Concept Mapping: a Powerful Tool for Building Actionabl...

If you use it right… Figure 1: A concept map exploring the core idea of this art...

Negative Effects of Continued Hybrid Learning on Younge...

Image Source While many hope to see a return to more face-to-face learning this ...

Getting Gamification Right: Four Practical Examples to ...

The term ‘Gamification' was coined by computer programmers in 2002 and became tr...

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Techatty All-in-1 Publishing
Techatty All-in-1 Publishing

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