Hello SenseGlove! Forget about controllers, you can now hold, push, touch, connect, squeeze and feel the virtual like it is real.

SenseGlove team of sci-fi enthusiasts from The Netherlands are on a mission to enrich human capabilities and bring real sense of touch to the Metaverse. Advancing Haptic Technology is our way of achieving it.

Apr 22, 2023 - 20:33
Jan 28, 2024 - 22:32
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Techatty All-in-1 Publishing

From electrical engineers, haptics researchers and computer vision experts to XR developers, UX designers and product innovators, SenseGlove is a team of sci-fi enthusiasts with skills and passion to enrich human capabilities and bring sense to the Metaverse. Advancing Haptic Technology is our way of achieving it.

Company and product background

SenseGlove originates from the graduation project of its two founders, Johannes Luijten and Gijs den Butter, at the Delft University of Technology, the MIT of Europe. The first working prototype along with a VR use case was created in 2017 together with Volkswagen, which remains our partner to this day.

What is haptic technology and its uses

Haptic technology, also known as (kinaesthetic communication or 3D touch,) is the use of tactile sensations to stimulate a sense of touch in user experience. Haptic technology can create an experience of touch by applying forces, vibrations, or motions to the user. 
SenceGlove and its Nova is set the change the game. 
With advanced haptic technologies, best-in-class usability and functionality, the Nova is built with business in mind. The combination of force – and vibrotactile feedback, wireless compact design and successful enterprise applications makes it the most practical XR glove on the market.

What makes SenseGlove the most practical interaction device

Force feedback

By applying resistance through its magnetic friction brakes, SenseGlove emulates the feeling of size and stiffness. The Nova incorporates four brakes dedicated to each finger from thumb to ring finger. Each brake delivers up to 20N of force, which is equivalent to the weight of a 2 kg brick on each finger and makes for unparalleled force feedback. The different amounts of force, transferred to the fingertips through mechanical wires, allows SenseGlove to enhance training simulations with a wide variety of virtual objects, from robust engines and tools to fragile light bulbs.

Vibrotactile feedback

SenseGlove has embedded an advanced voice coil actuator technology that allows the Nova to render the feeling of realistic button clicks, vibrations  and impact simulations, which are crucial for virtual reality training with tools and dashboards. Both the thumb and the index finger have their own vibrotactile actuator, while the voice coil actuator is located in the hub of the glove.  

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Finger tracking

SenseGlove Nova combines sensor-based finger tracking with computer vision hand tracking algorithms. There are 4 sensors to capture the flexion and extension of the thumb, the index, the middle and the ring fingers, plus 1 sensor to capture the abduction and adduction of the thumb. These movements are captured by measuring the extension of the cables on the Nova Glove.

Motion tracking updates

Due to a limited access to the camera data of some headsets SenseGlove gloves also use external tracking like controllers or trackers on top of the gloves. The additional trackers can be easily attached with a use of SenseGlove mounts provided with the gloves. We are working on our own computer vision Glove tracking which will need no external tracking solution attached.

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